Graphics
Graphically,
the game is nothing short of revolutionary. Admittedly, the quality is somewhat
less than the Xbox calibre, however the lighting is nothing short of fantastic.
Cut-scene graphics are quite possibly the best I’ve seen, and that’s all there
is to it.
Sound
Great
sound. Flawless sound. Techno beats that differ from level to level when you’re
being hunted, otherwise – wait for it, because this is amazing – complete
silence the rest of the time, which makes for a great atmosphere. Oh, and the
voice acting from Michael Ironside as Sam Fisher is also amazing. Thanks to
Ironside, Fisher sounds rather frightening. Imagine someone coming up to you
and grabbing your neck and whispering in your ear “Bob’s your uncle,” before
you feel the butt of a pistol crack against your temple. The guy’s clearly not
much of a pacifist. Thanks to this great voice acting – from the entire cast –
its really possible to feel the relations, the general perspective of one
another. Pure genius.
Gameplay
So, how does it shape up?
Obviously, there was little in the way of groundbreaking inspirational
gameplay. Hide from baddy #1, sneak up on baddy #2, take him hostage, maybe
interrogate him if he’s a vital NPC, and maybe use him as cover from the other
guards. Get from scene to scene as quietly as possible. What is interesting is
the way in which this is done, however. The on-screen furniture has an
interesting little addition not seen anywhere else – the shad-o-meter. The
further left your meter is, the more in the cover of darkness you are,
rendering you practically invisible. However, to the right and you’re a sitting
duck, lit up like
There
is no escaping the sheer complexity and challenge this game thoughtfully
provides. This one is not for the easily frustrated. Many a time will you fall,
many a time you will curse the game for your own misguided efforts. But it's
worth it, for whilst there is a steep learning curve, that very second where
you finally get that bit you’ve been stuck on for the past two hours, you will
practically rejoice. It’s a challenging but mentally rewarding game.
Story
Let's
be honest. The idea of one-man black op espionage stealth game is hardly new.
We can date it back to the original Metal Gear Solid, created by videogame guru
Hideo Kojima. However, the Metal Gear Solid games were so good that until now,
no other developer really wanted to go anywhere near the stealth ‘em up genre.
However, not Tom Clancy, and Ubi Soft – they disregarded any respect they had
for the legendary games, and created Splinter Cell, and created a masterpiece.
Summary
To sum up, Splinter Cell is the best game I’ve played
in a while. With a plot more believable than Metal Gear Solid 2 and some
revolutionary graphics, Ubi Soft and Clancy could hardly lose. But add to that
some great sound, interesting little gadgets, a bloody smart AI and you’ve got
yourself something that sounds oddly like a classic, proving that Clancy’s
games won’t follow the same path as his books. JC




