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Hot time, summer in Mute City...
GraphicsBlimey, mere words cannot fully describe how beautiful they are. Sadly, this beauty does come with a price at times, but I’ll get to that in a bit. First things first, the simplistic machine designs of F-Zero X have been given a sizeable tune up, and are now packed to the gills with details. Things like the “Blue Falcon” text on the sides of Captain Falcon’s machine can now be read, sadly, Dynomutt is nowhere to be seen, but ROB the robot makes an appearance. Anyways, back to the graphics. The backdrops are now full of life and personality. In the Big Blue tracks, you will now see waterfalls flowing freely, in the Lightning tracks, thunder and lighting will greet your sights. All of these little touches combine to make each track unique and memorable, with a distinct mood throughout each one. Sadly, some of these little touches get the in way of gameplay. Things like the overused neon effects in the casino area make it nearly impossible to tell where side of a track ends, which can, and most likely will, cause you to die some needless deaths. Hopefully, you’ll be able to curtail this problem with a sharp eye, but don’t be shocked if you lose a race or two due to the glitz. Personally, I think the visuals could have been toned down a bit, still had the same effect for the mood in the race, and not suffer the consequences that come along with them. SoundThe sound is pretty much what you’ve come to expect from the F-Zero games. There are some nice remixed tunes of classic songs in the game, like the Mute City track theme. The original songs are pretty good as well, with the Aeropolis theme being the most memorable for me. The sound effects pack a bit more punch than before. The seemingly stifled sound effects of past F-Zero games are gone, replaced with sound effects that have some impact to them. The new sound effects certainly do a better job of conveying machine damage than their predecessors, and they’re more appealing on the ears as well. GameplayThe gameplay in GX follows the F-Zero formula to a tee. Fast racing? Check. Back-and-forth racing? Double check. Fantastic course design? Yup, that’s in here too. There are also some new wrinkles added to the mix as well. A new attack has been added, bringing the grand total of attacks up to a whopping two. The new attack doesn’t siphon speed like the original vehicle-spinning one did, but it does less damage. It’s definitely a welcome addition to the game, as it adds more variety to the gameplay and brings more excitement to a race. The course design in this game also adds a few things that either haven’t been used in the series, or have been used sparingly, such as the multi-tiered track sections, where the track ends up being like a staircase, which makes for an interesting racing surface as it causes a nice jump in speed and an increase in racing strategy due to that. If you’re familiar with the F-Zero series, you’ll feel right at home with GX. The game plays pretty much the same as before, only with some revisions and omissions to the mix. StoryFirst off, the much-beloved X Cup from F-Zero X is kaput, however, the all-new story mode is a nice addition. Sadly, the story cutscenes are horrid, but the racing challenges in between them are pure gold. Each challenge will test your racing prowess in every way possible, emasculating you time and time again until you finally put them to rest. The sense of accomplishment felt after finishing up just one of these bad boys is immense, and only gets higher as you chip away at the story mode and progress through it. Take out the cinemas, and you’ve got a winner right there. SummaryAll in all, F-Zero GX makes for a fine addition to the F-Zero series. It’s worlds ahead of Maximum Velocity on the GBA, and compliments F-Zero X quite nicely as well. I’m stunned at how improved the graphics are in the game, and I’m pleased that the sound and control didn’t have to suffer due to them. Sadly, the gameplay does suffer a bit from them, which is a shame. Hopefully, if a sequel is done, the problems in this game will be ironed out, and the X Cup will make a glorious return, if not, this game is fantastic in its’ own right and deserves to be played by all. JP
Publisher: SEGA Europe Developer: Amusement Vision UK Release: 31/10/03 |
Awesome sound effects. Decent race-track designs. |
Overused neon effects. Annoying cinemas. |
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