If
you are a fan of real time strategy games, and enjoy a military theme, the
re-released World War II: Frontline Command will be of interest to you,
especially now it offers such good value on the Focus ‘Essential’ label.
World
War II: Frontline Command follows a structured format where squadrons and units
are provided for you at the start of missions. Unlike some other real time
strategy games, the quality and quantity of these provided units do not
correlate in any way to input from the player.
What you see is what you get, pre-programmed.
In
single player mode (where The Allied side is the only one playable) you can
choose recruit difficulty setting or veteran (in which mode more missions will
open up to you). There are 23 different
unit types that you will have to control as you progress though these various
missions; like disabling radar installations, controlling and destroying
bridges and capture of other strategic positions in readiness for the bulk of
the beach landings that are to follow your clearing activities.
Control
of your units is by the use of a hub and spoke menu system and keyboard
commands. This formula of control works
well; it is simple to understand, if a little fiddly at times, and is mastered
swiftly. This control allows you to
react fast to the quick changing virtual world you find yourself in, and helps
you find instant pleasure in moving your units around the battlefield.
A
very nice touch that is the interactive morale system the programmers thought
to include, and will be noticed as you move your army around, and become
engaged in a mission. If one of your units is not doing too well their morale
will become low, especially if some of your troops are wounded. This makes your men less effective and
compromises your operation. You can see
this in status indicators placed conspicuously over the heads of your men. Conversely, if your squadron has subjugated
Axis forces and all objectives are being met, the status indicators may show
heroic leanings in your troops. High
morale will boost the effectiveness of your regiment. This feature is a thoughtful addition and helps to increase the
realism of the game.
Another
idea adding to the realism is the fog of war in the game. Although not a new idea by any means, the
fog of war extends behind hedges, hills and buildings preventing vision to
these areas exactly as it would in a real battle. Although essentially a good addition to the game this has to be
one of the most irritating things this game suffers from. Fog of war is an essential part of strategy
war games; however, the extent that it is implemented in Frontline Command is
just downright annoying. You cannot see
to the end of a field a lot of the time, even if there is a massive tank
waiting there to blow you to pieces.
Another
let-down that you will discover very quickly occurs when the time comes to move
a large number of units. If you
highlight several units and then send them to a location, say in the middle of
a field, they move - it seems - wherever they feel like, except via the safest
route. Not all the units take the same
path; some even disappear, taking the most ridiculous meandering random route
available, some ending up in one part of a village under heavy fire while
others are safe the other side of a hedge.
Another
thing seriously lacking is the ability to split units and individually move
troops, limiting the strategy available to the player. Frustrating too was not being able to
command my units to fire on enemies while moving, which would have lessened the
blow of the random movement problems, enabling defence on the move.
Graphically,
Frontline Command reveals its true age and is nothing special, appearing four
or even five years behind the times.
Detail is essentially non existent and buildings and vehicles are
uninspiring and amorphous. So don’t
expect this game to tax your machine.
The parsimonious graphics are made up for somewhat by the excellent
sounds. These help no-end in adding to
the atmosphere and engender a real sense of place and purpose.
Aside
from the single player game, you can enjoy the four player LAN-based
multiplayer mode. Unfortunately this
mode suffers from all the problems encountered by the single player, so be
prepared to hear your LAN buddies cursing as their troops go AWOL at
random. There are many newer RTS games
that have more user-friendly interfaces, excellent graphics and less
annoyances, but few will be as much value as the budget priced Frontline Command.
Reuben Glossop









