As Freelancer was keen to point out, space can be a
fun place to be if you know where all the right parties can be found. Precursors seems to be aiming for that
sublime spot between Freelancer and X2, sporting both a deep and involving
universe and trading system, but also providing plenty of action for the more
blaster-orientated players.
Describing itself as a cross between classic game
Elite, first-person shooters, science fiction movies and Andre Norton novels,
Precursors is trying very hard indeed to be a crowd-pleaser. There are numerous options open for the
player to define their own style of gameplay.
The game is set in a vast universe inhabited by thousands of both aliens and humans.
There is also a universal war going on between two major races. Wherever you go you will encounter other
sentient beings, whether pirates trying to board your ship, mercenaries
attempting to arrange a date between their laser blasters and your skull, or
just peaceful NPCs who will help and interact with you.
There are plenty of planets set throughout the
universe, and you can land your ship on each one, at which point the game
changes to FPS perspective. Once your
business is complete you can take to the skies again to batter the enemy with
your deadly missiles and lasers. On the
larger ships you can even take on a first person perspective to explore around
it. Even fighting aliens off your ship
yourself.
The planets also promise plenty of unique features
such as giant man-eating plants and ferocious insects to endanger your
land-based travels. There are even
certain guns exclusive to their indigenous planet, which can be used alongside
your personal selection.
There are 250 different missions touted, and
apparently your actions within these missions can affect the overall outcome of
what happens within the whole universe.
Indeed, the entire game can pan out differently according to what
decisions you make. With a devoted
engine for graphics, physics, networking and AI, Precursors doesn’t seem to be
cutting any corners in that department either.
Although details are relatively scanty at the moment,
it is clear that developers Deep Shadows are aiming at an extremely lofty
benchmark. Such a vast and varied
experience will require an incredible amount of work to be successfully
created. We must say we are dribbling
at the prospect though!
Adam Shirley


